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Dungeon Runners – an online multi-user dungeon that isn’t so multi

Published June 18, 2007

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If you enjoy party based combat and multi-player encounters that require more than just button mashing then this isn’t the game you’re looking for. Dungeon RunnersDungeon Runners reviewsDungeon Runners reviews is more Multi-user Dungeon (MUD) than it is a Massively Multi-player Online Role Playing Game (MMORPG).

The three playable classes are one-dimensional, the combat system is very basic, and all of the monsters are in instanced dungeons. Like most RPGs your first few challenges are easy to do solo, but at a certain level you feel prepared to team up with other players and take on some more rewarding encounters. Dungeon Runners offers little in the way of player interaction, and there just isn’t much incentive to group up. All of the level 30+ players I talked to said they’d spent maybe one day in the last two weeks in a party — usually just for thirty minutes to complete the final couple levels of one dungeon. The rest of the time they play solo and barely acknowledge other players.

Who needs crowd control and healing anyway?
Currently the game offers the choice of a human fighter, mage, or ranger. The standard RPG character sheet shows your character’s level, class, base stats, magic resistances, magic bonuses, defense, and combat stats. A fighter will focus on endurance for hit points, strength for defense, and agility for attack rating. Mages need intellect for mana points. Rangers use agility for attack rating and critical hits. This is all pretty much as you would expect. Fighters get the most hit points per point of endurance, mages get the most mana points per point of intellect, and Rangers get the most attack power per point of agility. Most developers are straying away from systems that let the user customize their character in this way because it leaves too much room for the user to completely gimp themselves if they choose to neglect the mechanics of the game. However the ability to customize your character at least offers players the chance to role-play a little in this very simple game.

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Besides your statistics you can further customize your character by getting magical equipment, and by purchasing new skills from a trainer. All skills are available to all classes — so your ranger can purchase the fighter’s knock back skill, or a fighter can purchase the mage’s fireball. You will still have to depend on your class’s strengths to survive, but later in the game it may be beneficial to have certain combinations of skills, and those may be what make your character truly unique. However, in the first twenty-four hours of play time I did not find that my ranger was any different than anyone else’s. My experiences were not unique; the game is linear. I walked the same steps as everyone else. I killed the same monsters and acquired the same level in exactly the same way as everyone else. I might have gotten to level ten faster than one player, but as soon as they hit level ten there would be almost no way to tell us apart except for our names. We are the same race, the same class, we have both had access to the same items, and we have acquired the same amount of gold. Sure, I picked the face with the eye-patch for my avatar while yours has a huge scar, but that’s hardly distinguishing in a game where you’re looking at the back of your head most of the time, and where the variety of equipment graphics is severely lacking.

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A headache and a finger cramp
This inability to distinguish one character from the next is primarily frustrating in a dungeon. When you’re killing monsters all you really have to do is keep the mouse cursor over the target and hold down the left mouse button. The ranged classes will stand and fire, and the fighter will run up right next to the target and start hacking away. The camera keeps your character centered at all times, but if you’re running with two other players that look identical to you it can be very confusing if you’re all on screen at once. You just have to keep clicking furiously until everything is dead.

Much like DiabloDiablo reviewsDiablo reviews this is a hack-and-slash click-fest and all dungeons can be navigated with just the mouse and the click-to-move option (which is defaulted to ON). Unlike Diablo, you can use the keyboard to run, strafe and turn. This makes traversing dungeons a little smoother because you can just sit back and hold down the ‘w’ key and tap the ‘a’ and ‘d’ keys to turn. Moving with the keyboard makes Dungeon Runners appear to be an MMO like World of Warcraft or City of Heroes, but it still plays like a MUD and feels more like Dungeon Siege. With combat and movement both controlled by the mouse it can be very annoying to fight as a melee character. If your cursor isn’t directly over a monster your fighter will run to the spot you’re aiming at. If the monsters are moving around at all, your character will do more running than killing. Fortunately the game includes the hold position command, an important convention in click-to-move interfaces. Holding the ’shift’ key turns your character into a turret throwing fireballs and punches in the direction of the cursor. If you ever feel out of control or like your character just won’t stay put the ’shift’ key can help you focus and do some damage. I also found it helpful to use the ‘v’ key to reset the camera behind my character, and to zoom out a few clicks on the mini-map for better barrings.

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Wash, rinse, repeat
After taking the time to get used to movement and combat the game pace picks up pretty quickly. Since there are no heal spells or crowd control skills in Dungeon Runners your character’s survival depends on potions. There is no cool down timer restricting your use of potions so you can use as many as you want. Hit point and mana point potions can be purchased in amounts limited only by your inventory space. Free accounts can use potions that take up one square in the inventory grid, but subscribe and pay $5 USD per month and you can use the stackable variety — vastly increasing your potential space. Any equipment you pickup utilizes this same inventory grid, and just like Diablo and Dungeon Siege, managing your inventory and deciding what items to pickup and what to ignore is a constant chore. Subscribers get their own bank space in town to store items for later use. Good equipment drops are rare and are never more than a couple levels above yours, so it isn’t often that you save a piece of equipment. You can either use it immediately, or you sell it. Its common for players level fifteen plus to only pickup blue quality items or better because anything less just isn’t worth the inventory space.

Once your inventory fills up it is standard practice to use a way point scroll to teleport back to town, sell everything, and buy more potions. Way point scrolls are relatively cheap so it isn’t uncommon to fill your inventory and make a trip through town two or three times in an hour. This sort of loop is repeated over and over until you’ve completed all seven levels of the dungeon and killed the final boss. The repetition and the mind-numbing simplicity of combat make me want to setup a script to level my character for me. It would almost be more fun to automate this game and watch it than it is to play it.

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Dungeon Runners appears to be a quick and dirty release of what perhaps Diablo III would have been like if it had been released two years ago. NCSoft succeeded at making a very accessible game with many of the standards you’d expect from an RPG. The interface windows and objects are easy to use and understand. The quest system keeps you moving so you don’t get lost. Character customization is simple and straightforward. All of the basics you’d expect are there, but that’s it. There are no intelligent monsters to keep you guessing. There are no puzzles or any extracurricular activities like crafting. The itemization is pretty bad, and what is there is all random including names and stats on equipment. (At level twenty I don’t have any gear that appears unique.) There is no variety in the equipment models so everyone looks the same. There is no player vs. player and there is really no way to die. There is no combat outside of instances so you’ll never make a new friend by running by someone and lending a helping hand. The only interaction is in town, and everyone is just there to buy skills or potions before teleporting back into their dungeon. The game just isn’t really much more than a single player game that requires an internet connection. I’m completely burned out on the game and I’ve had it only two weeks. After I found myself in the rut of kill, port to town, sell/buy, port back I started to lose interest. Not that im looking to get addicted to the game, but it would be nice if there were at least some redeeming qualities to keep me coming back.

Dungeon Runners is totally free, so you should give it a try if you have some time to kill. If you really get serious you should purchase the subscription so you can have stackable potions, the highest quality equipment, bank storage, and login priority in case the world server is full. If you enjoy games like Dungeon Siege and are content with only one character and vastly limited content then you might enjoy this. On the other hand, if the “free” price tag doesn’t intrigue you or you’re looking for a deeper game like World of Warcraft then don’t even bother.

Rating: 3/5
Recommendation: Try it, don’t buy it.

Comments

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6 Responses to “Dungeon Runners – an online multi-user dungeon that isn’t so multi”

  1. capt.kill on October 13th, 2007 03:57

    how tha hell do i play dungeon runners god i cant figure how to play i made a profile wat know jeese

  2. Andrew Knight on October 13th, 2007 12:27

    Can I suggest you look to the official site for help on how to play a game instead of ourselves. A very quick look at The Dungeon Runners site revealed a very straightforward and easy to use quick start guide. You’ll find the link multiple times on dungeonrunners.com where you registered for the game.

  3. Ozmodan on November 5th, 2007 04:47

    A very good review. The one thing I did not like about the game was the stats on the subscription only items were a lot better than on the items anyone could use. Nothing worse in a game like to to find something nice only not be able to use it. Unfortunately this occurs far too often.

  4. Rick on May 20th, 2008 15:47

    I guess I play a game for different reasons that ‘hardcore’ gamers; I play for fun! This game is fun! The mechanics are pretty easy to understand and I can play how I want, when I want and for as long as I want. After almost 2 years of playing world of warcraft and almost constant frustration this game is like a breath of fresh air. I think it’s hilarious in the review that it was stated that people hardly ever group. That’s because they don’t want to, something ‘hardcore’ gamers never seem to understand. It’s like they want recognition for doing something boring no one wants to do… in a game! It’s also funny that so many knock the game because the free players don’t get everything the paying players do. Just pay the measly $5.00 if you like the game. If you want to pay to grind in misery for endless months for sad bragging rights, play WoW, if you want to have fun play Dungeon Runners.

  5. bill on June 24th, 2008 17:16

    Just for the record this game and WoW are on completely different ends of the spectrum. And both the games are highly questionable. Someone has to come along with something better soon or many MMORPG players will move on to other things and this whole fad will be over. WoW takes over peoples lives, and just so they can get fake gear to brag about to people they dont know. Dungeon Runners is the ultimate shallow version of that. Get fake stuff to brag about quickly with no depth or challenging gameplay. Till someone comes up with something in the middle all these games are just gonna feel like a big waste of time. The actual quality of the game has taken a backseat to appealing to the greedy masses. DR is an average game probably not worth downloading unless you just want a very shallow version of the other mmo’s out there.

  6. j.smith on July 4th, 2008 08:22

    I’ve been playing this recently, and i think the review, aside from being now slightly outdated perhaps, was a bit unfair.

    It seemed to look at the game how the writer wished it were, not as it was meant to be. Ozmodan got it right, this game is for fun, hence it is a game, not a lifestyle, not a hobby, not a fetish…

    In the time i’ve spent, only one person aside from my real life friends on the game ever spoke to me. So, no, there isn’t even any player interaction in town hardly. Unless you have some problem or question, which gets displayed on the noob channel.

    Personally i liked the random items, the names were not actually so random, they may have been a year ago, but not really any more, i can almost read the name of an item and tell what it will buff before looking at the stats on the weapon.

    What would you do with a weapon more than a couple levels above you anyway? It would sit in your inventory taking up space till you could use it. I’ve done that actually, and it’s annoying having something like a suit of armor taking up 8 spaces for 4 levels or so before i can swap it out.

    The game is designed for quick, random, humorous, mindless gameplay, without the irritation of whiney noobs, or snarkey noob haters getting in the way.

    Also, as one who has a slow internet connection, the personalized dungeon arenas is a blessing, because i only have to load the scene, enemies, and any allies tagging along, which keeps my game going fast.

    The patches keep coming, i’ve had to download updates 4 or more times since signing up the first time, so who knows, if you make some of these complaints into suggestions the company might make something of it eventually.

    Meanwhile, weapons and armor seem more varied now as i’m not having the problem mentioned with above about the apparent cloning.

    I’ve played Fiesta and Secret of the Solstice by Outspark, and they both allow players to custom build their characters, though there is no class mixing, which i love about Dungeon Runners. Total customization of the character means i can build it flat across or strong in one area, which means different combat strategies.

    Different strategies become available in a party. I played a mage with a Ranger friend of mine, and the difference between that and me playing a fighter with the same Ranger friend was stark. The Ranger became the meat shield and my Mage became the artillerist.

    The game has possibilities, and i do hope the company isn’t done with it yet, as it could become a great deal more indepth than it is. That being said, if i’m playing for fun, to breeze through a few hours before bed, who wants it to be complicated?

    ps
    PvP is now available.

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